Defense isn't really their thing, and the speed of progression is largely dependent on management, making new players somewhat weak against early rushes and very weak against Creonites who advance to double the power during that time. His armies are balanced on all sides and employ brutal force for a living, along with amusing amounts of collateral damage, and, as such, the best suited for offensive approach, yet, if handled carelessly, can prove quite self-destructive. Lokken, the very Lawful Evil Necromancer of Taros rules over a barren wasteland, which has more undead, demons and other monstrosities to it than anything else.They also perform surprisingly well on the land, despite most of their troops being pushovers and Glass Cannons, but only have a handful nigh-useless air units. Kirenna, also Neutral Good Sea Mage of Veruna, a Roman-Italian-Scottish-and-whathaveyou nation spread over numerous small islands, has the most powerful naval force in the game under her command, only challenged by the Creonite fleet.Aramon also possesses the strongest army aside from that of Creon, to compensate for their almost nonexistent air and water unit repertoire. Aramonian bases are well-known for their amazing ability to protect themselves, without much effort put into supervision letting an Aramon player to build up a decent fortress in multiplayer will likely lead either to a long stall, or a fast and easy win for the iron-clads. Elsin, Neutral Good Mage King of Aramon has your stereotypical medieval country with castles, farms, wizards, evil, backstabbing nobles and all the intrigue that comes with the package.
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